We are building Well of Art as a healthcare company.
Our product is Glaze, a painting platform for iPad and Apple Pencil.
Our objective is independent scientific evidence that a structured
painting process measurably helps children, older adults and patients.
Hospital stays, long-term treatment and residential care take control away from the person. Anxiety and passivity follow.
Hospital art programs, art therapists and museum educators are effective but scarce. They do not reach most wards, most hospitals or most care homes.
Foundations and hospitals both fund programs that can show measured outcomes. Arts-in-health lacks interventions standardised enough to be studied and repeated at scale.
Glaze is designed to work where no program exists — self-operating, the same at every bedside, and structured so that its effect can be measured.
Brush and pigment parameters come from laboratory research on the optics of historical pigments and glazes (Bialystok University of Technology, EU-funded, 2020–2022). Proprietary IP.
Each artwork comes with a curatorial description, an interactive sketch or step-by-step tutorial. A blank canvas is always an option. The patient decides.
About two minutes to learn the full app. No staff presence required. No ads, no in-app purchases, no account.
Paintings are saved to the patient's own device via QR code. Nothing about the patient is collected — this is what allowed entry into a hospital IT environment.
Dedicated versions are built per institution from its own collection, or from the Well of Art museum library: 220+ works from 15+ collections (including the National Museum
in Kraków, the Royal Castle in Warsaw – Museum, the Metropolitan Museum of Art, the National Gallery of Art in Washington and the J. Paul Getty Museum).
Full product walkthrough: Glaze product deck →
individual users of the public version
iPads running Glaze at Stanford Medicine Children's Health
partner museums
institutions in discussion
Recognition
Award · 2023
Finalist · 2023
Distinction · 2023
Finalist · 2024
EU-funded lab study of how historical pigments and translucent layers behave. The findings set the architecture of Glaze.
A dozen-plus museum projects, 8 partner museums and school deployments. The same process observed across ages and settings.
Each version tested with users and revised. 15,000+ individual users now feed back into the product.
Glaze in a mandatory surgical-education curriculum at King Abdulaziz University. Peer-reviewed, Journal of Surgical Education.
Dedicated version on 400 iPads at Stanford Medicine Children's Health after a two-year institutional review. Joint presentation at the Bridging Visual Arts & Healthcare symposium (Brigham and Women's / Harvard Medical School).
Each stage was a precondition for the next. The product is now mature and deployed. What is missing is independent evidence of effect — and that is what this round funds.
Across museums, schools and hospitals we repeatedly saw sustained attention and
engagement, regardless of age or artistic experience. Observation is not evidence.
So we formulated it as a hypothesis with links that can each fail.
Brush and paint behave like real materials — each gesture leaves a mark slightly different from the expected one.
This holds attention through the whole session and moves the person into a state of flow.
Flow strengthens the sense of agency.
Agency is associated with lower anxiety and better emotional wellbeing.
A hypothesis under development, not a finding. Research framework and constructs (agency, flow, anxiety, positive affect) follow the research packet prepared by Knology.
Study design is being agreed with our research partners. We do not evaluate our own platform: design,
data collection, analysis and publication sit with independent researchers. Credibility comes from that separation.
New York non-profit social-science research organisation with long experience in human-subjects research in museums, libraries and institutions serving children. Stage 1 proposal received: literature review, instruments, pretesting, feasibility study, conference poster.
Atlanta-based research and evaluation firm specialising in arts and health. Founded by specialists in healthcare evaluation and statistics, it designs and measures creative wellbeing programs for hospitals, universities, arts organisations and foundations.
Stanford Medicine Children's Health is the natural feasibility candidate. Further conversations with US and European pediatric institutions.
Glaze is not a medical device and does not need clearance to be used. Foundations and institutions can fund it now as an arts and engagement program.
Payers want independent evidence. It changes how much they commit and how far we reach.
Children in long-term or repeated treatment
Older adults; loneliness, cognitive engagement
Private outpatient support for children
Visitors and education programs; collections as content
Students; public version free
Community programs
The product is the same in each setting; only the dedicated collection and educational content change. Museums act as both a content source and a bridge to hospitals.
per institution per year — Founding Partner price, limited to 20 per category worldwide
per institution per year after the Founding cohort
Foundations fund dedicated versions for hospitals and museums; one foundation can support several institutions. Hospitals and museums also pay directly. Schools and individuals use the public version free.
Curators, art therapists and arts program leads bring Glaze into their institutions and ask their sponsors to fund it. We build this network through conferences and professional relationships, not cold outreach.
Investment
Equity
Through the end of 2028: reach independent evidence of effect,
build relationships with the arts-in-health community,
and put Glaze into its next healthcare institutions.
Feasibility study, then the main study, with independent research partners. Clinical site, ethics approval, measures, in-app metrics.
Presence where arts-in-health practitioners meet: conferences, professional networks, an advisory circle, a US hospital partnerships lead.
Improving the Glaze product engine, building out further elements of the app, and developing AI capabilities.
Clinical site and ethics approval confirmed; feasibility study in a hospital and a second setting.
Feasibility results; main study begins.
Main study running; first paying institutions beyond Stanford.
Results submitted for publication; ready for distribution partners.
Founder & CEO · painter · product concept and hospital program
Co-founder · team management and production
Painting engine and core engineering
Curatorial content and cultural partnerships
Art educator · educational concept
rlatos@wellofart.com · wellofart.com
Janusz Bossy · Maksymilian Kotłowski · Mateusz Gawenda · Michał Wolecki · Tomasz Parzych · Jarosław Szczerbaty · Anna Dąbrowska · Arkadiusz Bienert · Błażej Brojek · Maciej Zębala · Mariusz Osiński · Łukasz Sosiński · Michał Sibera · Daniel Twork · Łukasz Mielnikowski · Rafał Łukaszewski · Wojtek Hatey · Michał Wołyniec · Marcin Zglinicki · Marcel Starczyk · Łukasz Kudzia · Łukasz Lech
Prof. Krzysztof Molski · Prof. Sławomir Obidziński · Prof. Roman Kaczyński · Prof. Jolanta Pauk · Dr hab. Piotr Mrozek · Dr Bogusław Hościło · Dr Ewa Mrożek · Dr Piotr Tarasiuk · Dr Andrzej Werner · Eliza Romańczuk, MSc · Krzysztof Stankiewicz, MSc
Michał Mycka · Tomas Głodkowski · Aleksander Ziarniak · Anna Łazarczyk-Łukasik · Bogumiła Kwiatkowska-Koterba · Kacper Łotowski
Rafał Staromłyński · Marcin Kowalski · Paweł Schendler · Anita Błędowska · Feliks Marciniak